When using this program, I felt like being able to mess with the buttons and settings to try to create a drawing. I felt like I was playing with something because of how I am able to explore the settings to try to make something interesting. I tried to make lines with the brush quickly in order to see if the program could keep up. I also tried using the rainbow button to see how that would affect the brush. Because it was an art program, I did not really set a goal for myself. I just wanted to draw something with the game but I did not have anything particular in mind. I explored the program by pressing the buttons and then saw the outcome. The random button was interesting in that I pressed the button multiple times to see how the outcome changes. I only made simple drawings with the dots in the program so I did not share my creation with anyone else. I also did not really have a story to tell about what was happening when I used the program. My experience with the game was fairly straightforward in that I just messed around with the program and drawing random scribbles. The program was able to support my play though by being interesting to use and to have multiple brush options. These brush options made the game more interesting to use by giving the player the opportunity to press the buttons and to see how it affects the brush.
Prompt 1: Describe the game as if it were a physical object.
As the brush in this game seems to be limited to drawing circles, a physical object that it reminded me of was those paint blobbers, or perhaps one of those circle shaped sponges for painting. Additionally, the "grid coloring" setting atop the black background reminded me of those scratch off art projects, where you draw over a black sheet and different colors are revealed. In both of these ways, the game felt nostalgic to me and like a childhood craft. The way that the brush was created in this game creates kind of a "chunky" feeling where you wouldn't be creating any sort of smooth gradient or watercolor type paint. Given the setup of the grid, besides the use of the grid coloring setting, I feel like you could create some sort of mandala or symmetrical painting using this tool. A limitation this game presents is the fact that you aren't able to change the size or shape of the brush, but I think this mimics what it would be like to use one particular brush in a real life application. The clear canvas feature is another thing was was useful in this digital game setting, but perhaps may not have mimicked a real life application, unless the brush was using some sort of erasable paint. Overall, this painting tool, through the stylistic choices of somewhat pastel colors and circular shape, created an interesting visual appeal and allowed me to play around within the limitations of only drawing circles.
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(Prompt 3)
When using this program, I felt like being able to mess with the buttons and settings to try to create a drawing. I felt like I was playing with something because of how I am able to explore the settings to try to make something interesting. I tried to make lines with the brush quickly in order to see if the program could keep up. I also tried using the rainbow button to see how that would affect the brush. Because it was an art program, I did not really set a goal for myself. I just wanted to draw something with the game but I did not have anything particular in mind. I explored the program by pressing the buttons and then saw the outcome. The random button was interesting in that I pressed the button multiple times to see how the outcome changes. I only made simple drawings with the dots in the program so I did not share my creation with anyone else. I also did not really have a story to tell about what was happening when I used the program. My experience with the game was fairly straightforward in that I just messed around with the program and drawing random scribbles. The program was able to support my play though by being interesting to use and to have multiple brush options. These brush options made the game more interesting to use by giving the player the opportunity to press the buttons and to see how it affects the brush.
Prompt 1: Describe the game as if it were a physical object.
As the brush in this game seems to be limited to drawing circles, a physical object that it reminded me of was those paint blobbers, or perhaps one of those circle shaped sponges for painting. Additionally, the "grid coloring" setting atop the black background reminded me of those scratch off art projects, where you draw over a black sheet and different colors are revealed. In both of these ways, the game felt nostalgic to me and like a childhood craft. The way that the brush was created in this game creates kind of a "chunky" feeling where you wouldn't be creating any sort of smooth gradient or watercolor type paint. Given the setup of the grid, besides the use of the grid coloring setting, I feel like you could create some sort of mandala or symmetrical painting using this tool. A limitation this game presents is the fact that you aren't able to change the size or shape of the brush, but I think this mimics what it would be like to use one particular brush in a real life application. The clear canvas feature is another thing was was useful in this digital game setting, but perhaps may not have mimicked a real life application, unless the brush was using some sort of erasable paint. Overall, this painting tool, through the stylistic choices of somewhat pastel colors and circular shape, created an interesting visual appeal and allowed me to play around within the limitations of only drawing circles.