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Prompt 2: The passages in this game are organized in a way that would feel natural for a player who is in the maze. The player has options when the maze comes to a clearing or when there is a fork in the path. The player also has options whether to interact with certain things such as whether to go towards the sound of crying or whether to run away. The choices here are significant as they can lead to drastically different outcomes or endings. In some cases, the maze loops and in other cases you are forced to turn back. The links are mysteriously vague on what lies ahead and adds to the halloween theme of the game. The only link that is somewhat predictable is the sound of crying instantly being associated with the witch from Left 4 Dead with my brain telling me to run away from it. My assumption was correct as interacting with the crying leads to the bad ending of the game. Apart from this link, the links overall feel like a true maze where making decisions would be entirely luck based. I would describe the overall story’s shape as a maze with multiple branching paths that sometimes connect back together. The shape connects very well to the theme of the game as the player themself feel like they are in a maze and are making the choices themselves. Many choices lead to more confusing options being laid before them and add to the immersion into the maze.

From the very beginning with the use of the black background with overlayed white text, this game sets the scene for what is to come; even more so with the use of the red highlighted text that is used to highlight the choices that the player must make in order to progress. There is noticeable uncertainty right off the bat when the player must choose between the left path, or the right; and then even further they must make the choice to keep their same path after the prompting whether they should turn back towards what is happening, like the person crying, or whether they should keep with their initial choice. There are a few different directions that the game gives you, whether you should go towards the person crying, towards the clearing, or to not investigate entirely. The game foreshadows future development with the book that brushes up against the persons leg and, whether they choose to investigate it or not. Though, I’m personally lost as to what occurs if the directions in the book are followed, I can assume they are to be used in the clearing to lead the player to another ending. Although, I also found that the player can be caught in a continuous cycle of going North within the clearing. Going into the game and based off the coloring of the text and background, I had the already formed expectation that it would be a horror game or similar to. From this, I had the expectation from the genre that I would not have the choice to turn back after a certain point or that there would be no achievable good ending. In light of this, it reverted from my expectation about the possible endings because I soon discovered there was an escapable good ending to get out of the maze.