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Prompt 5: The verb designer choose for this game are moving, exploring, pick up, and interacting. The title for this game is also the setting which is "Finding Red".  So, you will explore the items in different rooms trying to discover the clues of 'red'. In the first room, after you control the turtle touching the broken glasses of the window, you will fall into the second scenario. This is like the hint that tells you there are unexpected exits on the map and you could not return to the previous room. So, you should examine and explore the items in the room carefully and try to avoid such a sudden exit. Then the next room has a sign indicating the position of a spirit, the rat. After controlling the turtle moving left, you will enter the house of the rat. The dialog of the rat is interesting because the designer uses different effects and colors. The side task of the rat is picking up a piece of cheese and take it to the rat, then you would get the clue of red. Then all the way to the right, open the door go outside, the red is inside a small forest. The base mechanism in this game is the verb I mentioned. And to my surprise, there is no lock or obstacles between different scenarios. I thought if the turtle does not bring the cheese to the rat, it may not pass through the door and go outside. Because there are many Bitsy games that add lock and unlock action.

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Prompt 1: Color is immediately used for effect in this game within the title. 'Find Red' might mean some different things. The player might just look for red colored items, a red room, or a red sprite. In this case, the player is meant to find the sprite called 'Red' who seems to be a fox. While maybe not what the creator intended, the red color used for the fox is interesting. This is because in the rest of the game, the colors are fairly dark or faded as the player is meant to be inside. But when you go outside to find Red, it's a bright blue sky and the fox sprite is a bright red. Maybe the blue sky is just the first representation of the sky the creator thought of, but they also could have made it raining, gloomy, snowy, etc. So the brightness of outside might hint at the emotion that is meant to be felt by the turtle, an in turn the player, when finding the red fox. Aside from the fox and sprite colors, the colors of the rooms are also used to convey the setting. The mouse's house is a hole in the wall, so it should be dark. The turtle's tank has a green background because a turtle is green. These colors used in the house are also much darker than outside. The player doesn't encounter any human character, so maybe the assumption can be made that the owner of the turtle left and that is why the house is so dark. There is also an unique use of color in the mouse's text box that no other character has. The mouse is so desperate for cheese that the word cheese is emphasized with color. Overall, the color is used to create a setting, but also convey what the characters want. Hope you enjoyed my analysis :)